Photon Engine 2.0.0-beta
A physically based renderer.
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CookedGeometry.h
Go to the documentation of this file.
1#pragma once
2
4
5#include <vector>
6
7namespace ph
8{
9
10class Primitive;
11
12class CookedGeometry final
13{
14public:
16 std::vector<const Primitive*> primitives;
17
22};
23
24}// end namespace ph
Definition CookedGeometry.h:13
std::vector< const Primitive * > primitives
Definition CookedGeometry.h:16
const IndexedTriangleBuffer * triangleView
Definition CookedGeometry.h:21
Definition TIndexedPolygonBuffer.h:23
The root for all renderer implementations.
Definition EEngineProject.h:6