3#include <Common/primitive_type.h>
17 Normal = std::numeric_limits<CookPriority>::max() / 2,
24 Normal = std::numeric_limits<CookLevel>::max() / 2,
62 priority(priority), level(level)
Controls the order actors are cooked.
Definition CookOrder.h:31
bool operator<(const CookOrder &rhs) const
Definition CookOrder.h:65
CookLevel level
Definition CookOrder.h:34
CookOrder()
Cooks normally.
Definition CookOrder.h:49
CookPriority priority
Definition CookOrder.h:33
The root for all renderer implementations.
Definition EEngineProject.h:6
ECookPriority
Definition CookOrder.h:15
uint8 CookPriority
Definition CookOrder.h:11
ECookLevel
Definition CookOrder.h:22
uint8 CookLevel
Definition CookOrder.h:12