Photon Engine 2.0.0-beta
A physically based renderer.
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This is the complete list of members for ph::TSampler< OutputType >, including all inherited members.
sample(const TTexture< OutputType > &texture, const SurfaceHit &X) const | ph::TSampler< OutputType > | inline |
sample(const TTexture< OutputType > &texture, const math::Vector3R &uvw) const | ph::TSampler< OutputType > | inline |
sample(const TTexture< OutputType > &texture, const math::Vector2R &uv) const | ph::TSampler< OutputType > | inline |
sampleOrDefault(const TTexture< OutputType > *texture, const SurfaceHit &X, const OutputType &defaultValue) const | ph::TSampler< OutputType > | inline |
TSampler() | ph::TSampler< OutputType > | inline |
TSampler(const math::EColorUsage sampleUsage) | ph::TSampler< OutputType > | inline |
TSampler(const math::EColorUsage sampleUsage, const uint32 sampledChannel) | ph::TSampler< OutputType > | inline |