Photon Engine 2.0.0-beta
A physically based renderer.
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This is the complete list of members for ph::IsoBeckmann, including all inherited members.
distribution(const SurfaceHit &X, const math::Vector3R &N, const math::Vector3R &H) const override | ph::IsoBeckmann | virtual |
empiricalPhiCorrelation(const SurfaceHit &X, const math::Vector3R &L, const math::Vector3R &V) const | ph::ShapeInvariantMicrofacet | protected |
geometry(const SurfaceHit &X, const math::Vector3R &N, const math::Vector3R &H, const math::Vector3R &L, const math::Vector3R &V) const override | ph::ShapeInvariantMicrofacet | virtual |
getAlphas(const SurfaceHit &X) const override | ph::IsoBeckmann | inlinevirtual |
IsoBeckmann(real alpha, EMaskingShadowing maskingShadowingType) | ph::IsoBeckmann | |
isSidednessAgreed(real NoD, real HoD) | ph::Microfacet | inlineprotectedstatic |
isSidednessAgreed(real NoL, real NoV, real HoL, real HoV) | ph::Microfacet | inlineprotectedstatic |
lambda(const SurfaceHit &X, const math::Vector3R &N, const math::Vector3R &H, const math::Vector3R &unitDir, const std::array< real, 2 > &alphas) const override | ph::IsoBeckmann | virtual |
m_maskingShadowingType | ph::ShapeInvariantMicrofacet | protected |
pdfSampleH(const SurfaceHit &X, const math::Vector3R &N, const math::Vector3R &H) const override | ph::ShapeInvariantMicrofacet | inlinevirtual |
pdfSampleVisibleH(const SurfaceHit &X, const math::Vector3R &N, const math::Vector3R &H, const math::Vector3R &V) const | ph::Microfacet | inlinevirtual |
projectedDistribution(const SurfaceHit &X, const math::Vector3R &N, const math::Vector3R &H) const | ph::ShapeInvariantMicrofacet | inlineprotected |
sampleH(const SurfaceHit &X, const math::Vector3R &N, const std::array< real, 2 > &sample, math::Vector3R *out_H) const override | ph::IsoBeckmann | virtual |
sampleVisibleH(const SurfaceHit &X, const math::Vector3R &N, const math::Vector3R &V, const std::array< real, 2 > &sample, math::Vector3R *out_H) const | ph::Microfacet | inlinevirtual |
ShapeInvariantMicrofacet(EMaskingShadowing maskingShadowingType) | ph::ShapeInvariantMicrofacet | explicit |
smithG1(real lambdaValue) const | ph::ShapeInvariantMicrofacet | inlineprotected |
visibleDistribution(const SurfaceHit &X, const math::Vector3R &N, const math::Vector3R &H, const math::Vector3R &V) const | ph::ShapeInvariantMicrofacet | inlineprotected |
~Microfacet()=default | ph::Microfacet | virtual |