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Photon Engine 2.0.0-beta
A physically based renderer.
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This is the complete list of members for ph::HitProbe, including all inherited members.
| calcFullHitDetail(const Ray &ray, HitDetail *out_detail) const | ph::HitProbe | |
| calcHitDetail(const Ray &ray, HitDetail *out_detail) const | ph::HitProbe | |
| getChannel() const | ph::HitProbe | inline |
| getHitRayT() const | ph::HitProbe | inline |
| getTopHit() const | ph::HitProbe | inline |
| HitProbe() | ph::HitProbe | inline |
| isOnDefaultChannel() const | ph::HitProbe | |
| popCache() | ph::HitProbe | inline |
| popHit() | ph::HitProbe | inline |
| pushBaseHit(const Intersectable *hitTarget, real hitRayT) | ph::HitProbe | inline |
| pushCache(const T &data) | ph::HitProbe | inline |
| pushIntermediateHit(const Intersectable *hitTarget) | ph::HitProbe | inline |
| reintersect(const Ray &ray, HitProbe &probe, const Ray &srcRay) const | ph::HitProbe | |
| replaceBaseHitRayT(real newHitRayT) | ph::HitProbe | inline |
| replaceTopHit(const Intersectable *newTopHit) | ph::HitProbe | inline |
| setChannel(uint8 channel) | ph::HitProbe | inline |