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Photon Engine 2.0.0-beta
A physically based renderer.
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This is the complete list of members for ph::Engine, including all inherited members.
| asyncPeekFrame(std::size_t layerIndex, const Region ®ion, HdrRgbFrame &out_frame, bool applyPostProcessing=true) const | ph::Engine | |
| asyncQueryStatistics(float32 *out_percentageProgress, float32 *out_samplesPerSecond) const | ph::Engine | |
| Engine() | ph::Engine | |
| enterCommand(const std::string &commandFragment) | ph::Engine | |
| getFilmDimensionPx() const | ph::Engine | |
| getRenderer() const | ph::Engine | inline |
| loadCommands(const Path &sceneFile) | ph::Engine | |
| render() | ph::Engine | |
| retrieveFrame(std::size_t layerIndex, HdrRgbFrame &out_frame, bool applyPostProcessing=true) | ph::Engine | |
| setNumThreads(uint32 numThreads) | ph::Engine | |
| setWorkingDirectory(const Path &directory) | ph::Engine | |
| update() | ph::Engine |