Photon Engine 2.0.0-beta
A physically based renderer.
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TSdlResourceIdentifier.h File Reference
#include "SDL/Introspect/TSdlValue.h"
#include "DataIO/FileSystem/ResourceIdentifier.h"
#include "SDL/sdl_helpers.h"
#include "SDL/SdlResourceLocator.h"
#include "SDL/Introspect/SdlInputContext.h"
#include "SDL/sdl_exceptions.h"
#include <Common/assertion.h>
#include <string>

Go to the source code of this file.

Classes

class  ph::TSdlResourceIdentifier< Owner, IS_SRI, SdlValueType >
 A field class that binds a resource identifier member. Though the member type that is binded by default can handle any types of identifier (the ResourceIdentifier class, which represents a PRI), this class treat it as a SDL Resource Identifier (SRI) which has a more specific form. On some circumstances it may be desirable to accept any identifier, and this can be achieved by specifying IS_SRI=false. More...
 

Namespaces

namespace  ph
 The root for all renderer implementations.