|
Photon Engine 2.0.0-beta
A physically based renderer.
|
#include "SDL/Introspect/TSdlValue.h"#include "DataIO/FileSystem/ResourceIdentifier.h"#include "SDL/sdl_helpers.h"#include "SDL/SdlResourceLocator.h"#include "SDL/Introspect/SdlInputContext.h"#include "SDL/sdl_exceptions.h"#include <Common/assertion.h>#include <string>Go to the source code of this file.
Classes | |
| class | ph::TSdlResourceIdentifier< Owner, IS_SRI, SdlValueType > |
A field class that binds a resource identifier member. Though the member type that is binded by default can handle any types of identifier (the ResourceIdentifier class, which represents a PRI), this class treat it as a SDL Resource Identifier (SRI) which has a more specific form. On some circumstances it may be desirable to accept any identifier, and this can be achieved by specifying IS_SRI=false. More... | |
Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |