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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "SDL/SdlSceneFileWriter.h"#include "DataIO/Stream/FormattedTextOutputStream.h"#include "SDL/sdl_helpers.h"#include "SDL/Introspect/SdlOutputContext.h"#include "SDL/Introspect/SdlClass.h"#include "DataIO/FileSystem/Filesystem.h"#include "ph_core.h"#include "SDL/SceneDescription.h"#include "Utility/SemanticVersion.h"#include <Common/assertion.h>#include <Common/config.h>#include <Common/logging.h>#include <utility>#include <vector>Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |
Functions | |
| ph::PH_DEFINE_INTERNAL_LOG_GROUP (SdlSceneFileWriter, SDL) | |