Photon Engine 2.0.0-beta
A physically based renderer.
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field_set_op.h File Reference
#include "SDL/sdl_fwd.h"
#include "SDL/Introspect/EFieldImportance.h"
#include <cstddef>
#include <string>
#include "SDL/Introspect/field_set_op.ipp"

Go to the source code of this file.

Classes

struct  ph::field_set_op::NoOpNoticeReceiver
 

Namespaces

namespace  ph
 The root for all renderer implementations.
 
namespace  ph::field_set_op
 

Functions

template<typename Owner , typename FieldSet , typename NoticeReceiver , bool SHOULD_NOTIFY_REDUNDANT_CLAUSE = true>
void ph::field_set_op::load_fields_from_sdl (Owner &owner, FieldSet &fieldSet, SdlInputClauses &clauses, const SdlInputContext &ctx, NoticeReceiver noticeReceiver=NoOpNoticeReceiver())
 
template<typename Owner , typename FieldSet , typename NoticeReceiver >
void ph::field_set_op::load_fields_from_sdl_with_redundant_clauses (Owner &owner, FieldSet &fieldSet, SdlInputClauses &clauses, const SdlInputContext &ctx, NoticeReceiver noticeReceiver=NoOpNoticeReceiver())