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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "SDL/sdl_fwd.h"#include "Utility/TSpan.h"#include <string>#include <string_view>#include <unordered_map>#include <vector>#include <cstddef>#include <queue>#include <optional>Go to the source code of this file.
Classes | |
| class | ph::SdlDependencyResolver |
| Resolves dependency between SDL resources and provides a valid initialization order. Optionally provide resource name lookup (if user provides resource name during analyzation). More... | |
Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |