Photon Engine 2.0.0-beta
A physically based renderer.
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#include "SDL/sdl_fwd.h"
#include "Utility/TSpan.h"
#include <string>
#include <string_view>
#include <unordered_map>
#include <vector>
#include <cstddef>
#include <queue>
#include <optional>
Go to the source code of this file.
Classes | |
class | ph::SdlDependencyResolver |
Resolves dependency between SDL resources and provides a valid initialization order. Optionally provide resource name lookup (if user provides resource name during analyzation). More... | |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |