Photon Engine 2.0.0-beta
A physically based renderer.
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#include "SDL/TSdl.h"
#include "SDL/sdl_helpers.h"
#include "SDL/ISdlResource.h"
#include "SDL/SdlSceneFileReader.h"
#include "SDL/SdlSceneFileWriter.h"
#include "SDL/SceneDescription.h"
#include "SDL/SdlInlinePacketInterface.h"
#include <Common/assertion.h>
#include <Common/logging.h>
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |
namespace | ph::detail |
Implementation detail mainly for internal usages. | |
Functions | |
std::shared_ptr< ISdlResource > | ph::detail::load_single_resource (const SdlClass *resourceClass, const Path &file) |
void | ph::detail::save_single_resource (const std::shared_ptr< ISdlResource > &resource, const Path &file) |