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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "SDL/TSdl.h"#include "SDL/sdl_helpers.h"#include "SDL/ISdlResource.h"#include "SDL/SdlSceneFileReader.h"#include "SDL/SdlSceneFileWriter.h"#include "SDL/SceneDescription.h"#include "SDL/SdlInlinePacketInterface.h"#include <Common/assertion.h>#include <Common/logging.h>Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |
| namespace | ph::detail |
| Implementation detail mainly for internal usages. | |
Functions | |
| std::shared_ptr< ISdlResource > | ph::detail::load_single_resource (const SdlClass *resourceClass, const Path &file) |
| void | ph::detail::save_single_resource (const std::shared_ptr< ISdlResource > &resource, const Path &file) |