Photon Engine 2.0.0-beta
A physically based renderer.
|
#include "SDL/Introspect/SdlField.h"
#include "SDL/sdl_fwd.h"
#include "SDL/Introspect/TSdlOwnedField.ipp"
Go to the source code of this file.
Classes | |
class | ph::TSdlOwnedField< Owner > |
Abstraction for a value that is owned by some owner type. Governs how a field should be initialized on the policy level. More... | |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |