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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "SDL/Introspect/SdlStruct.h"#include "SDL/sdl_fwd.h"#include "SDL/Introspect/TSdlBruteForceFieldSet.h"#include "SDL/Introspect/TSdlOwnedField.h"#include <cstddef>#include <string>#include "SDL/Introspect/TSdlOwnerStruct.ipp"Go to the source code of this file.
Classes | |
| class | ph::TSdlOwnerStruct< StructType > |
| SDL binding type for a typical C++ struct. More... | |
Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |