Photon Engine 2.0.0-beta
A physically based renderer.
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TSdlOwnerStruct.h File Reference
#include "SDL/Introspect/SdlStruct.h"
#include "SDL/sdl_fwd.h"
#include "SDL/Introspect/TSdlBruteForceFieldSet.h"
#include "SDL/Introspect/TSdlOwnedField.h"
#include <cstddef>
#include <string>
#include "SDL/Introspect/TSdlOwnerStruct.ipp"

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Classes

class  ph::TSdlOwnerStruct< StructType >
 SDL binding type for a typical C++ struct. More...
 

Namespaces

namespace  ph
 The root for all renderer implementations.