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Photon Engine 2.0.0-beta
A physically based renderer.
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#include <Common/primitive_type.h>#include <string>#include <string_view>#include <cstddef>#include <utility>#include <vector>Go to the source code of this file.
Classes | |
| class | ph::SdlEnum |
| Describes enum in SDL. More... | |
| struct | ph::SdlEnum::TEntry< ValueType > |
Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |