Photon Engine 2.0.0-beta
A physically based renderer.
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#include <Common/primitive_type.h>
#include <string>
#include <string_view>
#include <cstddef>
#include <utility>
#include <vector>
Go to the source code of this file.
Classes | |
class | ph::SdlEnum |
Describes enum in SDL. More... | |
struct | ph::SdlEnum::TEntry< ValueType > |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |