Photon Engine 2.0.0-beta
A physically based renderer.
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#include "SDL/Introspect/TSdlOwnerStruct.h"
#include "SDL/Introspect/SdlField.h"
#include "SDL/Introspect/SdlStructFieldStump.h"
#include "SDL/Introspect/field_set_op.h"
#include "SDL/sdl_exceptions.h"
#include <Common/assertion.h>
#include <utility>
#include <type_traits>
#include <memory>
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Namespaces | |
namespace | ph |
The root for all renderer implementations. | |