Photon Engine 2.0.0-beta
A physically based renderer.
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SdlSceneFileReader.cpp File Reference
#include "SDL/SdlSceneFileReader.h"
#include "ph_core.h"
#include "SDL/SceneDescription.h"
#include "DataIO/Stream/FormattedTextInputStream.h"
#include "SDL/Introspect/SdlClass.h"
#include "SDL/Introspect/SdlInputContext.h"
#include "Utility/utility.h"
#include "SDL/sdl_helpers.h"
#include "Utility/Timer.h"
#include <Common/assertion.h>
#include <Common/logging.h>
#include <utility>
#include <memory>

Namespaces

namespace  ph
 The root for all renderer implementations.
 

Functions

 ph::PH_DEFINE_INTERNAL_LOG_GROUP (SdlSceneFileReader, SDL)