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Photon Engine 2.0.0-beta
A physically based renderer.
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SDL instance helpers. More...
#include "SDL/ESdlTypeCategory.h"#include "SDL/sdl_traits.h"#include <type_traits>#include <concepts>#include <memory>#include "SDL/TSdl.ipp"Go to the source code of this file.
Classes | |
| class | ph::TSdl< StaticT > |
| class | ph::TSdl< void > |
TSdl specialization that accepts dynamic type (SdlClass). More... | |
| class | ph::TSdl< T > |
TSdl specialization that accepts static type (T). More... | |
Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |
| namespace | ph::detail |
| Implementation detail mainly for internal usages. | |
Functions | |
| std::shared_ptr< ISdlResource > | ph::detail::load_single_resource (const SdlClass *resourceClass, const Path &file) |
| void | ph::detail::save_single_resource (const std::shared_ptr< ISdlResource > &resource, const Path &file) |
SDL instance helpers.