Photon Engine 2.0.0-beta
A physically based renderer.
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SDL instance helpers. More...
#include "SDL/ESdlTypeCategory.h"
#include "SDL/sdl_traits.h"
#include <type_traits>
#include <concepts>
#include <memory>
#include "SDL/TSdl.ipp"
Go to the source code of this file.
Classes | |
class | ph::TSdl< StaticT > |
class | ph::TSdl< void > |
TSdl specialization that accepts dynamic type (SdlClass ). More... | |
class | ph::TSdl< T > |
TSdl specialization that accepts static type (T ). More... | |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |
namespace | ph::detail |
Implementation detail mainly for internal usages. | |
Functions | |
std::shared_ptr< ISdlResource > | ph::detail::load_single_resource (const SdlClass *resourceClass, const Path &file) |
void | ph::detail::save_single_resource (const std::shared_ptr< ISdlResource > &resource, const Path &file) |
SDL instance helpers.