Photon Engine 2.0.0-beta
A physically based renderer.
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TSdlQuaternion.h File Reference
#include "SDL/Introspect/TSdlValue.h"
#include "SDL/Introspect/TSdlOptionalValue.h"
#include "Math/TQuaternion.h"
#include "SDL/sdl_helpers.h"
#include <Common/assertion.h>
#include <Common/primitive_type.h>
#include <type_traits>
#include <string>

Go to the source code of this file.

Classes

class  ph::TSdlQuaternion< Owner, Element, SdlValueType >
 

Namespaces

namespace  ph
 The root for all renderer implementations.
 

Typedefs

template<typename Owner , typename Element = real>
using ph::TSdlOptionalQuaternion = TSdlQuaternion<Owner, Element, TSdlOptionalValue<math::TQuaternion<Element>, Owner>>