Photon Engine 2.0.0-beta
A physically based renderer.
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TSdlReal.h File Reference
#include "SDL/Introspect/TSdlValue.h"
#include "SDL/Introspect/TSdlOptionalValue.h"
#include "SDL/sdl_helpers.h"
#include <Common/assertion.h>
#include <Common/primitive_type.h>
#include <type_traits>
#include <string>
#include <utility>

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Classes

class  ph::TSdlReal< Owner, FloatType, SdlValueType >
 A field class that binds a floating point member variable. More...
 

Namespaces

namespace  ph
 The root for all renderer implementations.
 

Typedefs

template<typename Owner , typename FloatType = real>
using ph::TSdlOptionalReal = TSdlReal<Owner, FloatType, TSdlOptionalValue<FloatType, Owner>>
 A field class that binds an optional floating point member variable.
 
template<typename Owner >
using ph::TSdlFloat = TSdlReal<Owner, float>
 
template<typename Owner >
using ph::TSdlDouble = TSdlReal<Owner, double>
 
template<typename Owner >
using ph::TSdlFloat32 = TSdlReal<Owner, float32>
 
template<typename Owner >
using ph::TSdlFloat64 = TSdlReal<Owner, float64>
 
template<typename Owner >
using ph::TSdlOptionalFloat = TSdlOptionalReal<Owner, float>
 
template<typename Owner >
using ph::TSdlOptionalDouble = TSdlOptionalReal<Owner, double>
 
template<typename Owner >
using ph::TSdlOptionalFloat32 = TSdlOptionalReal<Owner, float32>
 
template<typename Owner >
using ph::TSdlOptionalFloat64 = TSdlOptionalReal<Owner, float64>