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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "SDL/ISdlReferenceGroup.h"#include "SDL/sdl_exceptions.h"#include "Utility/utility.h"#include <Common/assertion.h>#include <Common/Container/TStdUnorderedStringMap.h>#include <unordered_map>#include <string>#include <vector>#include <type_traits>#include <cstddef>#include <utility>Go to the source code of this file.
Classes | |
| class | ph::RawResourceCollection |
Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |