Photon Engine 2.0.0-beta
A physically based renderer.
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#include "SDL/Introspect/TSdlOwnedField.h"
#include "SDL/Introspect/SdlInputContext.h"
#include <Common/assertion.h>
#include <Common/primitive_type.h>
#include <type_traits>
#include <string>
#include <exception>
#include <vector>
Go to the source code of this file.
Classes | |
class | ph::TSdlNestedField< OuterType, InnerType > |
A field that lives within an inner object. More... | |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |