Photon Engine 2.0.0-beta
A physically based renderer.
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TSdlNestedField.h File Reference
#include "SDL/Introspect/TSdlOwnedField.h"
#include "SDL/Introspect/SdlInputContext.h"
#include <Common/assertion.h>
#include <Common/primitive_type.h>
#include <type_traits>
#include <string>
#include <exception>
#include <vector>

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Classes

class  ph::TSdlNestedField< OuterType, InnerType >
 A field that lives within an inner object. More...
 

Namespaces

namespace  ph
 The root for all renderer implementations.