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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "SDL/Introspect/TSdlReferenceArray.h"#include "SDL/Introspect/SdlInputContext.h"#include "SDL/Introspect/SdlOutputContext.h"#include "SDL/Introspect/TSdlReference.h"#include "SDL/SdlDependencyResolver.h"#include "SDL/ISdlResource.h"#include "SDL/SceneDescription.h"#include "SDL/sdl_exceptions.h"#include "SDL/sdl_helpers.h"#include "SDL/sdl_parser.h"#include "SDL/Tokenizer.h"#include <Common/assertion.h>#include <Common/Utility/string_utils.h>#include <utility>Go to the source code of this file.
Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |