Photon Engine 2.0.0-beta
A physically based renderer.
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SdlInlinePacketInterface.h File Reference
#include "SDL/SdlDataPacketInterface.h"
#include "SDL/sdl_fwd.h"
#include "Utility/TSpan.h"
#include <string>
#include <vector>

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Classes

class  ph::SdlInlinePacketInterface
 Supports the case where the packet command stores SDL clauses directly. More...
 

Namespaces

namespace  ph
 The root for all renderer implementations.