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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "SDL/SdlResourceLocator.h"#include "SDL/sdl_helpers.h"#include "DataIO/FileSystem/Path.h"#include "DataIO/FileSystem/Filesystem.h"#include "DataIO/FileSystem/ResourceIdentifier.h"#include "SDL/Introspect/SdlIOContext.h"#include "SDL/sdl_exceptions.h"#include <Common/assertion.h>#include <Common/Utility/string_utils.h>#include <utility>Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |