Photon Engine 2.0.0-beta
A physically based renderer.
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SdlResourceLocator.cpp File Reference
#include "SDL/SdlResourceLocator.h"
#include "SDL/sdl_helpers.h"
#include "DataIO/FileSystem/Path.h"
#include "DataIO/FileSystem/Filesystem.h"
#include "DataIO/FileSystem/ResourceIdentifier.h"
#include "SDL/Introspect/SdlIOContext.h"
#include "SDL/sdl_exceptions.h"
#include <Common/assertion.h>
#include <Common/Utility/string_utils.h>
#include <utility>

Namespaces

namespace  ph
 The root for all renderer implementations.