Photon Engine 2.0.0-beta
A physically based renderer.
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TSdlMethod.h File Reference
#include "SDL/Introspect/SdlFunction.h"
#include "SDL/Introspect/TSdlBruteForceFieldSet.h"
#include "SDL/Introspect/TSdlOwnedField.h"
#include <cstddef>
#include <type_traits>
#include "SDL/Introspect/TSdlMethod.ipp"

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Classes

class  ph::TSdlMethod< MethodStruct, TargetType >
 SDL binding type for a canonical SDL method. More...
 

Namespaces

namespace  ph
 The root for all renderer implementations.