Photon Engine 2.0.0-beta
A physically based renderer.
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SdlCommandParser.cpp File Reference
#include "SDL/SdlCommandParser.h"
#include "SDL/Tokenizer.h"
#include "SDL/sdl_helpers.h"
#include "SDL/ESdlTypeCategory.h"
#include "SDL/Introspect/SdlClass.h"
#include "SDL/Introspect/SdlInputContext.h"
#include "SDL/SdlInlinePacketInterface.h"
#include "SDL/sdl_exceptions.h"
#include "SDL/sdl_parser.h"
#include <Common/config.h>
#include <Common/stats.h>
#include <Common/logging.h>
#include <Common/Utility/string_utils.h>
#include <cstddef>
#include <utility>
#include <vector>

Namespaces

namespace  ph
 The root for all renderer implementations.
 

Functions

 ph::PH_DEFINE_INTERNAL_LOG_GROUP (SdlCommandParser, SDL)
 
 ph::PH_DEFINE_INTERNAL_TIMER_STAT (ParseCommandTotal, SdlCommandParser)
 
 ph::PH_DEFINE_INTERNAL_TIMER_STAT (ParseLoadCommand, SdlCommandParser)
 
 ph::PH_DEFINE_INTERNAL_TIMER_STAT (ParseExecutionCommand, SdlCommandParser)
 
 ph::PH_DEFINE_INTERNAL_TIMER_STAT (ParseDirectiveCommand, SdlCommandParser)
 
 ph::PH_DEFINE_INTERNAL_TIMER_STAT (ParseNamedDataPacketCommand, SdlCommandParser)
 
 ph::PH_DEFINE_INTERNAL_TIMER_STAT (GetCommandHeader, SdlCommandParser)
 
 ph::PH_DEFINE_INTERNAL_TIMER_STAT (GetClauses, SdlCommandParser)
 
 ph::PH_DEFINE_INTERNAL_TIMER_STAT (GetSDLClass, SdlCommandParser)