Photon Engine 2.0.0-beta
A physically based renderer.
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#include "SDL/Introspect/TSdlValue.h"
#include "SDL/Introspect/TSdlOptionalValue.h"
#include "Math/TVector2.h"
#include "SDL/sdl_helpers.h"
#include <Common/assertion.h>
#include <Common/primitive_type.h>
#include <type_traits>
#include <string>
#include <cstddef>
Go to the source code of this file.
Classes | |
class | ph::TSdlVector2< Owner, Element, SdlValueType > |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |
Typedefs | |
template<typename Owner , typename Element > | |
using | ph::TSdlOptionalVector2 = TSdlVector2<Owner, Element, TSdlOptionalValue<math::TVector2<Element>, Owner>> |
template<typename Owner > | |
using | ph::TSdlVector2R = TSdlVector2<Owner, real> |
template<typename Owner > | |
using | ph::TSdlVector2S = TSdlVector2<Owner, std::size_t> |
template<typename Owner > | |
using | ph::TSdlOptionalVector2R = TSdlOptionalVector2<Owner, real> |
template<typename Owner > | |
using | ph::TSdlOptionalVector2S = TSdlOptionalVector2<Owner, std::size_t> |