Photon Engine 2.0.0-beta
A physically based renderer.
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TSdlVector2.h File Reference
#include "SDL/Introspect/TSdlValue.h"
#include "SDL/Introspect/TSdlOptionalValue.h"
#include "Math/TVector2.h"
#include "SDL/sdl_helpers.h"
#include <Common/assertion.h>
#include <Common/primitive_type.h>
#include <type_traits>
#include <string>
#include <cstddef>

Go to the source code of this file.

Classes

class  ph::TSdlVector2< Owner, Element, SdlValueType >
 

Namespaces

namespace  ph
 The root for all renderer implementations.
 

Typedefs

template<typename Owner , typename Element >
using ph::TSdlOptionalVector2 = TSdlVector2<Owner, Element, TSdlOptionalValue<math::TVector2<Element>, Owner>>
 
template<typename Owner >
using ph::TSdlVector2R = TSdlVector2<Owner, real>
 
template<typename Owner >
using ph::TSdlVector2S = TSdlVector2<Owner, std::size_t>
 
template<typename Owner >
using ph::TSdlOptionalVector2R = TSdlOptionalVector2<Owner, real>
 
template<typename Owner >
using ph::TSdlOptionalVector2S = TSdlOptionalVector2<Owner, std::size_t>