Photon Engine 2.0.0-beta
A physically based renderer.
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ESdlDataFormat.h File Reference
#include <Common/primitive_type.h>

Go to the source code of this file.

Namespaces

namespace  ph
 The root for all renderer implementations.
 

Enumerations

enum class  ph::ESdlDataFormat : uint8 {
  ph::None = 0 , ph::Single , ph::Vector2 , ph::Vector3 ,
  ph::Vector4 , ph::Quaternion , ph::Vector , ph::Vector2Vector ,
  ph::Vector3Vector , ph::QuaternionVector , ph::SharedPtrVector , ph::SharedPointer ,
  ph::UniquePointer , ph::SIZE
}
 Format of the data used by SDL. Each listed data format tells how a group of data is arranged internally as well as its meaning. Useful for code that require some determinable runtime behavior. More...