Photon Engine 2.0.0-beta
A physically based renderer.
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#include <Common/primitive_type.h>
Go to the source code of this file.
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |
Enumerations | |
enum class | ph::ESdlDataFormat : uint8 { ph::None = 0 , ph::Single , ph::Vector2 , ph::Vector3 , ph::Vector4 , ph::Quaternion , ph::Vector , ph::Vector2Vector , ph::Vector3Vector , ph::QuaternionVector , ph::SharedPtrVector , ph::SharedPointer , ph::UniquePointer , ph::SIZE } |
Format of the data used by SDL. Each listed data format tells how a group of data is arranged internally as well as its meaning. Useful for code that require some determinable runtime behavior. More... | |