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Photon Engine 2.0.0-beta
A physically based renderer.
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TSdlString.h File Reference
#include "SDL/Introspect/TSdlValue.h"
#include <Common/assertion.h>
#include <string>

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Classes

class  ph::TSdlString< Owner, SdlValueType >
 

Namespaces

namespace  ph
 The root for all renderer implementations.