Photon Engine 2.0.0-beta
A physically based renderer.
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#include "SDL/Introspect/TSdlValue.h"
#include "SDL/Introspect/TSdlOptionalValue.h"
#include "Math/TVector4.h"
#include "SDL/sdl_helpers.h"
#include <Common/assertion.h>
#include <Common/primitive_type.h>
#include <type_traits>
#include <string>
Go to the source code of this file.
Classes | |
class | ph::TSdlVector4< Owner, Element, SdlValueType > |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |
Typedefs | |
template<typename Owner , typename Element = real> | |
using | ph::TSdlOptionalVector4 = TSdlVector4<Owner, Element, TSdlOptionalValue<math::TVector4<Element>, Owner>> |
SDL binding type of an optional Vector4. | |