Photon Engine 2.0.0-beta
A physically based renderer.
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Actor Directory Reference

Entities that contribute to the final image directly.

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Directories

 Basic
 
 Dome
 
 Geometry
 Defines basic shapes.
 
 Image
 Defines image generating functions.
 
 Light
 Defines energy emitting entities.
 
 Material
 Describes surface properties of geometries.
 
 ModelParser
 
 MotionSource
 Describes movement of geometries.
 
 SDLExtension
 

Files

 Actor.cpp
 
 Actor.h
 
 ADome.cpp
 
 ADome.h
 
 AMaskedModel.cpp
 
 AMaskedModel.h
 
 AModel.cpp
 
 AModel.h
 
 APhantomModel.cpp
 
 APhantomModel.h
 
 ATransformedInstance.cpp
 
 ATransformedInstance.h
 
 ModelBuilder.cpp
 
 ModelBuilder.h
 
 ModelLoader.cpp
 
 ModelLoader.h
 
 PhysicalActor.cpp
 
 PhysicalActor.h
 
 StandaloneSdlResource.h
 

Detailed Description

Entities that contribute to the final image directly.

A composite data container.

Actors are composite data containers and are a higher level concept than standalone data containers. In Photon, composite containers are often called actors since they usually contribute to the final image directly, in a sense similar to film actors. Little can be achieved if we have only standalone data containers at hand. The purpose of composite containers is to achieve aggregate behaviors on data blocks.