Photon Engine 2.0.0-beta
A physically based renderer.
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#include "SDL/Introspect/TSdlValue.h"
#include "SDL/sdl_helpers.h"
#include "SDL/SdlResourceLocator.h"
#include "SDL/Introspect/SdlInputContext.h"
#include "DataIO/io_utils.h"
#include <Common/assertion.h>
#include <Common/primitive_type.h>
#include <Common/io_exceptions.h>
#include <type_traits>
#include <string>
#include <vector>
#include <utility>
Go to the source code of this file.
Classes | |
class | ph::TSdlRealArray< Owner, Element, SdlValueType > |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |