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Photon Engine 2.0.0-beta
A physically based renderer.
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TSdlReferenceArray.h File Reference
#include "SDL/Introspect/TSdlOwnedField.h"
#include "SDL/ESdlTypeCategory.h"
#include <string>
#include <string_view>
#include <vector>
#include <memory>
#include <type_traits>
#include "SDL/Introspect/TSdlReferenceArray.ipp"

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Classes

class  ph::TSdlReferenceArray< T, Owner >
 A value that points to an array of SDL resources. More...
 

Namespaces

namespace  ph
 The root for all renderer implementations.