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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "SDL/SdlInlinePacketInterface.h"#include "SDL/SdlInputClause.h"#include "SDL/SdlInputClauses.h"#include "SDL/SdlOutputClause.h"#include "SDL/SdlOutputClauses.h"#include "SDL/Introspect/SdlInputContext.h"#include "SDL/ISdlDataPacketGroup.h"#include "SDL/Tokenizer.h"#include "SDL/sdl_exceptions.h"#include "SDL/sdl_parser.h"#include <Common/Utility/string_utils.h>#include <utility>#include <algorithm>Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |