Photon Engine 2.0.0-beta
A physically based renderer.
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#include "SDL/ESdlDataFormat.h"
#include "SDL/ESdlDataType.h"
#include "Utility/TFunction.h"
#include "Math/Color/spectrum_fwd.h"
#include "SDL/TSdlAnyInstance.h"
#include "Utility/TAnyPtr.h"
#include <Common/primitive_type.h>
#include <cstddef>
#include <variant>
#include <string>
#include <typeindex>
#include <optional>
#include <type_traits>
#include "SDL/Introspect/SdlNativeData.ipp"
Go to the source code of this file.
Classes | |
class | ph::TSdlAccessorVariant< Variant > |
class | ph::SdlNativeData |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |
Typedefs | |
using | ph::SdlGetterVariant |
using | ph::SdlSetterVariant |