Photon Engine 2.0.0-beta
A physically based renderer.
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SdlNativeData.h File Reference
#include "SDL/ESdlDataFormat.h"
#include "SDL/ESdlDataType.h"
#include "Utility/TFunction.h"
#include "Math/Color/spectrum_fwd.h"
#include "SDL/TSdlAnyInstance.h"
#include "Utility/TAnyPtr.h"
#include <Common/primitive_type.h>
#include <cstddef>
#include <variant>
#include <string>
#include <typeindex>
#include <optional>
#include <type_traits>
#include "SDL/Introspect/SdlNativeData.ipp"

Go to the source code of this file.

Classes

class  ph::TSdlAccessorVariant< Variant >
 
class  ph::SdlNativeData
 

Namespaces

namespace  ph
 The root for all renderer implementations.
 

Typedefs

using ph::SdlGetterVariant
 
using ph::SdlSetterVariant