Photon Engine 2.0.0-beta
A physically based renderer.
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SdlCommandParser.h File Reference
#include "SDL/sdl_fwd.h"
#include "SDL/SdlInputClauses.h"
#include "SDL/ESdlTypeCategory.h"
#include "SDL/SdlDataPacketInterface.h"
#include "DataIO/FileSystem/Path.h"
#include "Utility/SemanticVersion.h"
#include "Utility/TSpan.h"
#include <string>
#include <string_view>
#include <unordered_map>
#include <memory>

Go to the source code of this file.

Classes

class  ph::SdlCommandParser
 

Namespaces

namespace  ph
 The root for all renderer implementations.
 

Enumerations

enum class  ph::ESdlCommandType {
  ph::Unknown = 0 , ph::Directive , ph::Load , ph::Removal ,
  ph::Update , ph::Execution , ph::NamedDataPacket , ph::Phantom
}