Photon Engine 2.0.0-beta
A physically based renderer.
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sdl_fwd.h File Reference

Go to the source code of this file.

Namespaces

namespace  ph
 The root for all renderer implementations.
 

Typedefs

using ph::SdlConstInstance = TSdlAnyInstance<true>
 
using ph::SdlNonConstInstance = TSdlAnyInstance<false>
 

Enumerations

enum  ph::ESdlClauseValue { ph::General = 0 , ph::PersistentTargetName , ph::CachedTargetName }
 Meta information for the value in a clause. More...