Photon Engine 2.0.0-beta
A physically based renderer.
|
Go to the source code of this file.
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |
Typedefs | |
using | ph::SdlConstInstance = TSdlAnyInstance<true> |
using | ph::SdlNonConstInstance = TSdlAnyInstance<false> |
Enumerations | |
enum | ph::ESdlClauseValue { ph::General = 0 , ph::PersistentTargetName , ph::CachedTargetName } |
Meta information for the value in a clause. More... | |