Photon Engine 2.0.0-beta
A physically based renderer.
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#include "SDL/sdl_fwd.h"
#include "SDL/ESdlTypeCategory.h"
#include "Utility/traits.h"
#include <type_traits>
Go to the source code of this file.
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |
Concepts | |
concept | ph::CSdlResource |
concept | ph::CHasStaticSdlCategoryInfo |
Check if SDL category information can be obtained statically. The result is true if the static member variable T::CATEGORY exists, otherwise the result is false. | |
concept | ph::CHasSdlClassDefinition |
Whether T is a well-defined SDL class. | |
concept | ph::CHasSdlStructDefinition |
Whether T is a well-defined SDL struct. | |
concept | ph::CHasSdlFunctionDefinition |
Whether T is a well-defined SDL function. | |
concept | ph::CHasSdlEnumDefinition |
Whether EnumType is a well-defined SDL enum. | |
concept | ph::CSdlInstance |
concept | ph::CSdlStructSupportsInitToDefault |