Photon Engine 2.0.0-beta
A physically based renderer.
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#include "SDL/Introspect/SdlStructFieldStump.h"
#include "SDL/Introspect/TSdlNestedField.h"
#include "SDL/Introspect/SdlStruct.h"
#include <Common/assertion.h>
#include <type_traits>
#include <utility>
#include <memory>
Go to the source code of this file.
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |