Photon Engine 2.0.0-beta
A physically based renderer.
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EFieldImportance.h
Go to the documentation of this file.
1#pragma once
2
3namespace ph
4{
5
7{
12
17
22};
23
24}// end namespace ph
The root for all renderer implementations.
Definition EEngineProject.h:6
EFieldImportance
Definition EFieldImportance.h:7