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Photon Engine
2.0.0-beta
A physically based renderer.
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EFieldImportance.h
Go to the documentation of this file.
1
#pragma once
2
3
namespace
ph
4
{
5
6
enum class
EFieldImportance
7
{
11
Optional
,
12
16
NiceToHave
,
17
21
Required
22
};
6
enum class
EFieldImportance
{
…
};
23
24
}
// end namespace ph
ph
The root for all renderer implementations.
Definition
EEngineProject.h:6
ph::EFieldImportance
EFieldImportance
Definition
EFieldImportance.h:7
ph::EFieldImportance::NiceToHave
@ NiceToHave
ph::EFieldImportance::Required
@ Required
ph::EFieldImportance::Optional
@ Optional
Source
SDL
Introspect
EFieldImportance.h
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