Photon Engine
2.0.0-beta
A physically based renderer.
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EFieldImportance.h
Go to the documentation of this file.
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#pragma once
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namespace
ph
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{
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enum class
EFieldImportance
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{
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Optional
,
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NiceToHave
,
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Required
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};
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}
// end namespace ph
ph
The root for all renderer implementations.
Definition
EEngineProject.h:6
ph::EFieldImportance
EFieldImportance
Definition
EFieldImportance.h:7
ph::EFieldImportance::NiceToHave
@ NiceToHave
ph::EFieldImportance::Required
@ Required
ph::EFieldImportance::Optional
@ Optional
Source
SDL
Introspect
EFieldImportance.h
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