5#include <Common/assertion.h>
28 out_uvw->
set({0, 0, 0});
Definition SphericalMapper.h:11
void dirToUvw(const math::Vector3R &dir, math::Vector3R *out_uvw) const override
Definition SphericalMapper.cpp:11
bool uvwToPos(const math::Vector3R &uvw, math::Vector3R *out_pos) const override
Definition SphericalMapper.h:35
bool uvwToDir(const math::Vector3R &uvw, math::Vector3R *out_dir) const override
Definition SphericalMapper.cpp:30
void posToUvw(const math::Vector3R &pos, math::Vector3R *out_uvw) const override
Definition SphericalMapper.h:21
Definition UvwMapper.h:10
Derived & set(T value)
Definition TArithmeticArrayBase.ipp:604
T lengthSquared() const
Definition TVectorNBase.ipp:44
The root for all renderer implementations.
Definition EEngineProject.h:6