Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Core/Intersection/PBasicSphere.h"
#include "Math/TVector2.h"
#include "Math/TVector3.h"
#include "Math/Geometry/TAABB3D.h"
#include "Math/Transform/StaticRigidTransform.h"
#include <array>
Go to the source code of this file.
Classes | |
class | ph::PLatLongEnvSphere |
A sphere specifically built for environment lighting. This primitive is for environment map with latitude-longitude format. Unlike regular primitives, transformations are done locally rather than wrapping the primitive by another to allow a wider set of custom operations. Note that the UV for the environment sphere is based on the direction of incident ray. More... | |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |