Photon Engine 2.0.0-beta
A physically based renderer.
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PLatLongEnvSphere.h File Reference

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Classes

class  ph::PLatLongEnvSphere
 A sphere specifically built for environment lighting. This primitive is for environment map with latitude-longitude format. Unlike regular primitives, transformations are done locally rather than wrapping the primitive by another to allow a wider set of custom operations. Note that the UV for the environment sphere is based on the direction of incident ray. More...
 

Namespaces

namespace  ph
 The root for all renderer implementations.