Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Core/Intersection/Primitive.h"
#include "Math/TVector3.h"
#include "Math/Geometry/TWatertightTriangle.h"
#include <Common/assertion.h>
Go to the source code of this file.
Classes | |
class | ph::PTriangle |
A single triangle. This triangle type is for constructing simple shapes such as a quad or box. For more complex shapes, it is better to use a more space efficient primitive type for them. More... | |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |