Photon Engine 2.0.0-beta
A physically based renderer.
Loading...
Searching...
No Matches
Primitive.h File Reference
#include "Core/Intersection/Intersectable.h"
#include "Math/TVector3.h"
#include "Math/Geometry/TAABB3D.h"
#include <Common/primitive_type.h>

Go to the source code of this file.

Classes

class  ph::Primitive
 A physical shape in the scene. More...
 

Namespaces

namespace  ph
 The root for all renderer implementations.