Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Utility/TArrayStack.h"
#include "Math/TVector3.h"
#include <Common/assertion.h>
#include <Common/config.h>
#include <Common/primitive_type.h>
#include <limits>
#include <array>
#include <type_traits>
#include <cstddef>
#include <cstring>
Go to the source code of this file.
Classes | |
class | ph::HitProbe |
Lightweight ray intersection testing and reporting object. If an intersection is found, a detailed report can be obtained from the stored information. More... | |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |