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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Utility/TArrayStack.h"#include "Math/TVector3.h"#include <Common/assertion.h>#include <Common/config.h>#include <Common/primitive_type.h>#include <limits>#include <array>#include <type_traits>#include <cstddef>#include <cstring>Go to the source code of this file.
Classes | |
| class | ph::HitProbe |
| Lightweight ray intersection testing and reporting object. If an intersection is found, a detailed report can be obtained from the stored information. More... | |
Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |