Photon Engine 2.0.0-beta
A physically based renderer.
|
#include "Core/Intersection/PLatLong01Sphere.h"
#include "Math/TVector3.h"
#include "Core/Ray.h"
#include "Core/HitProbe.h"
#include "Core/HitDetail.h"
#include "Math/Geometry/TSphere.h"
#include "Core/SampleGenerator/SampleFlow.h"
#include "Core/Intersection/Query/PrimitivePosSampleQuery.h"
#include "Core/Intersection/Query/PrimitivePosPdfQuery.h"
#include <Common/assertion.h>
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |