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Photon Engine 2.0.0-beta
A physically based renderer.
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PBasicSphere.cpp File Reference
#include "Core/Intersection/PBasicSphere.h"
#include "Core/Ray.h"
#include "Core/HitProbe.h"
#include "Math/Geometry/TSphere.h"
#include <Common/assertion.h>

Namespaces

namespace  ph
 The root for all renderer implementations.