Photon Engine 2.0.0-beta
A physically based renderer.
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SurfaceHit.cpp File Reference
#include "Core/SurfaceHit.h"
#include "Core/Intersection/Primitive.h"
#include "Core/Intersection/PrimitiveMetadata.h"
#include <Common/assertion.h>
#include <type_traits>

Namespaces

namespace  ph
 The root for all renderer implementations.