Photon Engine 2.0.0-beta
A physically based renderer.
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FaceTopology.h File Reference
#include "Math/math.h"
#include "Utility/TBitFlags.h"
#include <Common/primitive_type.h>

Go to the source code of this file.

Namespaces

namespace  ph
 The root for all renderer implementations.
 

Typedefs

using ph::FaceTopology = TEnumFlags<EFaceTopology>
 

Enumerations

enum class  ph::EFaceTopology : uint8 {
  ph::General = math::flag_bit<uint8, 0>() , ph::Planar = math::flag_bit<uint8, 1>() , ph::Convex = math::flag_bit<uint8, 2>() , ph::Concave = math::flag_bit<uint8, 3>() ,
  ph::Triangular = math::flag_bit<uint8, 4>() , ph::Quadrilateral = math::flag_bit<uint8, 5>()
}
 Categorizing face topology. More...
 

Functions

 ph::PH_DEFINE_INLINE_ENUM_FLAG_OPERATORS (EFaceTopology)