Photon Engine 2.0.0-beta
A physically based renderer.
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Go to the source code of this file.
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |
Typedefs | |
using | ph::FaceTopology = TEnumFlags<EFaceTopology> |
Enumerations | |
enum class | ph::EFaceTopology : uint8 { ph::General = math::flag_bit<uint8, 0>() , ph::Planar = math::flag_bit<uint8, 1>() , ph::Convex = math::flag_bit<uint8, 2>() , ph::Concave = math::flag_bit<uint8, 3>() , ph::Triangular = math::flag_bit<uint8, 4>() , ph::Quadrilateral = math::flag_bit<uint8, 5>() } |
Categorizing face topology. More... | |
Functions | |
ph::PH_DEFINE_INLINE_ENUM_FLAG_OPERATORS (EFaceTopology) | |