Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Core/SurfaceBehavior/SurfaceBehavior.h"
#include "Math/Transform/StaticAffineTransform.h"
#include "Core/Intersection/UvwMapper/UvwMapper.h"
#include "Core/Intersection/PrimitiveChannel.h"
#include "Core/VolumeBehavior/VolumeBehavior.h"
#include <Common/assertion.h>
#include <memory>
#include <vector>
Go to the source code of this file.
Classes | |
class | ph::PrimitiveMetadata |
Collection of attached components to a primitive. This type effectively "glues" various components that helps to describe additional properties related to a primitive. More... | |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |