Photon Engine 2.0.0-beta
A physically based renderer.
Loading...
Searching...
No Matches
PrimitiveMetadata.h File Reference
#include "Core/SurfaceBehavior/SurfaceBehavior.h"
#include "Math/Transform/StaticAffineTransform.h"
#include "Core/Intersection/UvwMapper/UvwMapper.h"
#include "Core/Intersection/PrimitiveChannel.h"
#include "Core/VolumeBehavior/VolumeBehavior.h"
#include <Common/assertion.h>
#include <memory>
#include <vector>

Go to the source code of this file.

Classes

class  ph::PrimitiveMetadata
 Collection of attached components to a primitive. This type effectively "glues" various components that helps to describe additional properties related to a primitive. More...
 

Namespaces

namespace  ph
 The root for all renderer implementations.